Back|CSC 4821Fundamentals of Game Design

CSC 4821

CSC

Fundamentals of Game Design

15 sections · 568 total students

Avg GPA3.04-0.03 vs dept avg (3.07)
DWF rate12.6%Dept avg: 16.3%
In person87%of sections
Online0%of sections
In person 87%+Online 0%+Other / hybrid 13%= 100%

Grade distribution

Aggregated across all 15 sections · 568 students

Expected grade distribution

Predicted based on historical data · weighted toward recent semesters

Based on 15 sections and 568 students through Fall 2025, students in this course most commonly earn a A with a predicted average GPA of 2.86.

Low confidence
in person:GPA 2.85·13 sections

Predictions are computed using exponentially-weighted historical data, giving more weight to recent semesters. This is not a guarantee of your personal grade outcome.

GPA trend over time

Average GPA per semester · dashed line = department average

Recent sections

TermInstructorStudentsAvg GPADWF %Format
Fall 2025312.8719.4%in person
Fall 2024342.8123.5%in person
Fall 2023342.915.9%in person
Fall 2022332.7521.2%in person
Spring 2022472.848.5%in person
Fall 2021442.6318.2%in person
Spring 2021503.1512.0%unknown
Fall 2020402.5420.0%unknown
Spring 2020442.7918.2%in person
Fall 2019413.0612.2%in person
Spring 2018313.356.5%in person
Spring 2017483.556.3%in person
Spring 2015393.672.6%in person
Spring 2013243.670.0%in person
Spring 2011283.2714.3%in person

Data from official GSU grade distribution records · 2005–2026 · Aggregate only — no individual student records. GPA uses a 4.30 scale. DWF rate = % of students with D, WF, or F. Learn more